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Final fantasy 7 spells
Final fantasy 7 spells












final fantasy 7 spells final fantasy 7 spells

Final Fantasy VII looked leagues beyond them. If you look at the RPGs that came out for the PlayStation before Final Fantasy VII - like Suikoden or Beyond the Beyond - many of them still relied on pixel art and 2D sprites. And aside from Final Fantasy making the jump to the 3D, this was a big deal for RPGs in general. It was interesting any time you saw a classic, 2D franchise make the leap from pixels to polygons. We were also still getting used to 3D games in 1997. It was an accidental piece of marketing brilliance, since it made me more interested in the franchise.

final fantasy 7 spells

It was fun using the then limited resources on the internet to learn about why we missed out on a bunch of entries in the series. So, all of a sudden, we were going from Final Fantasy III to Final Fantasy VII. In the U.S., the game that was Final Fantasy VI in Japan, for example, was Final Fantasy III. Before this, I was used to an entirely different numbering system for the series. Also, as silly as it may seem now, even the name was intriguing.














Final fantasy 7 spells